01 · AIM
See the opportunity
Drag anywhere, tune the angle and read a concise projected path before committing.
Independent game studio · Australia / Nepal
True Games Studio by Suzata creates tactile, original mobile experiences where simple controls unfold into skill, strategy and satisfying momentum.


AIM · RICOCHET · BREAK
PROJECT 001 · SLINGBURST
01 / ACTIVE
A one-finger ricochet puzzle that is instantly readable and endlessly expressive. Pull, aim, release—then watch one decision cascade across the board.
THE CORE LOOP
Launch a visible stream of balls into a responsive field of numbered blocks. Every physical return can create a new angle, a second hit or the opening you needed.
Plot a clear route through shapes, hazards and rewarding pickups.
Strength changes spacing and speed while every block remains physically solid.
New rows, special powers and evolving difficulty make each survival run your own.
ONE GESTURE. MANY DECISIONS.
01 · AIM
Drag anywhere, tune the angle and read a concise projected path before committing.
02 · RICOCHET
Closely spaced balls preserve clarity while solid collision turns one shot into a cascade.
03 · ADAPT
Earn tactical ripples, bombs and path tools—then deploy them deliberately when the pressure rises.
A WORLD THAT FEELS YOURS
Progress lives beyond a high score. Collect distinctive balls, launchers, trails and arenas that transform the feel of every shot without taking away what you already own.
A football, carrom striker and energy orb each carry their own visual and sonic identity.
Rare gameplay previews let players feel premium scenarios before deciding what matters to them.
Cosmetics stay owned. The world grows by adding new choices—not removing old ones.



IN-GAME CURRENCYDiamonds


TRUE GAMES STUDIO BY SUZATA
We believe a mobile game can be easy to understand without being shallow—and commercial without treating the player as a target.
Our work begins with the feel of one interaction: the pull, the release, the bounce, the reward. From there we build clear systems, useful choices and worlds that invite curiosity. SlingBurst is the first expression of that approach.
BUILT WITH CARE
Rich CSS and browser-native animation keep the experience fluid without heavy video or animation packages.
Core progress is stored locally so a guest can keep playing; account protection and cloud save remain optional.
Rewarded ads are initiated by the player for a clearly stated benefit. The game is designed without forced interstitial breaks.
Sound, haptics and reduced motion are controllable, while large touch targets and readable contrast support smaller screens.
CURRENT STATUS
The signed release candidate is ready for representative-device testing. The public browser preview remains available while the Play Console, merchant products and final store release are prepared.
PLAY · PARTNER · SAY HELLO
Test SlingBurst, explore the project or contact True Games Studio for support and enquiries.